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- sadsfae commented on issue redhat-performance/quads#359sadsfae commented on issue redhat-performance/quads#359 Jan 25, 2021 sadsfae commented Jan 25, 2021 As both changes have merit, we'll track/implement the more core argparse --auto-no-wipe command enhancement in a separate RFE #360 so our change-se… […]
- sadsfae commented on issue redhat-performance/quads#360sadsfae commented on issue redhat-performance/quads#360 Jan 25, 2021 sadsfae commented Jan 25, 2021 This can save some time up-front and is still checked in #359 when a cloud is defined or if it isn't adjusted later via --mod-cloud. Thanks for fil… […]
- sadsfae commented on issue redhat-performance/quads#359sadsfae commented on issue redhat-performance/quads#359 Jan 25, 2021 sadsfae commented Jan 25, 2021 having an --auto-no-wipe is a simple fix to help to automate the process, so that you won't have to answer a prompt or pass a -y argument to add-s… […]
- sadsfae commented on issue redhat-performance/quads#359sadsfae commented on issue redhat-performance/quads#359 Jan 25, 2021 sadsfae commented Jan 25, 2021 As opposed to prompting the user when a schedule is being added to hosts where the target cloudXX was already released why not just auto-convert a… […]
- sadsfae commented on issue redhat-performance/quads#359sadsfae commented on issue redhat-performance/quads#359 Jan 25, 2021 sadsfae commented Jan 25, 2021 Additionally, in OSP/OCP expansion scenarios (if you choose Y) we most likely want those systems powered off when they move to avoid disruption in … […]
- sadsfae commented on issue redhat-performance/quads#359
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Tag Archives: linux gaming
Automate 7 Days to Die Game Server Deployment with Ansible
7 Days to Die is an extremely fun apocalyptic zombie survival crafting game with much less emphasis on the crafting and more on survival. It’s a cross between the good building aspects of Minecraft, with the bleak realism of Rust … Continue reading
Posted in gaming, open source, sysadmin
Tagged 7daystodie, ansible, automation, games, gameservers, linux gaming
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Funcamp Open Source Game Servers
Recently I posted guides around playing actively maintained free/Open Source games like Enemy Territory: Legacy, or Urban Terror. I’ve set up a few game servers for the general public in my free time and I’ll list them here along with … Continue reading
Posted in gaming, open source
Tagged enemy territory, funcamp, gaming, linux gameservers, linux gaming, open source, public, urban terror
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Play Enemy Territory Legacy! (Linux, Mac, Windows)
In my previous post about Enemy Territory I mentioned an active, maintained fork of this infamous Splash Damage WWII RPG-shooter from the mid-2000’s. I found time to install, play and setup servers for Enemy Territory: Legacy – If you’re looking … Continue reading
Urban Terror: Fun, Free FPS Game
Urban Terror is a free first person shooter based on the Open Source Quake III engine that advertises itself as a “Hollywood tactical shooter.” It’s native for Linux, Mac and Windows like Enemy Territory, but uses realistic weapons, damage models … Continue reading
Posted in gaming, open source
Tagged free FPS, gaming, linux, linux gaming, open source, urban terror
1 Comment
Play Enemy Territory! (Linux, Mac, Windows)
Enemy Territory is a free, Open Source multi-player first-person shooter video game set during World War II. It was created in 2003 by Splash Damage and runs great on low-end hardware. It features a well-designed class and progression system. I’ve … Continue reading
Posted in gaming, open source
Tagged enemy territory, gaming, linux, linux gaming, open source, retro gaming
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